![]() Whenever you fill in a complete row of stars, you unlock a bonus. These bonuses are earned based on how well you score at the end of each game with every ten points giving you the ability to fill in one star on your Charter box. Player then gain any starting bonuses unlocked through previous games. Each of these cards provides a unique asymmetric ability and at the end of the campaign you get points for each Persona you have used during the campaign. For your first game you only have one persona card to choose from but you will be unlocking more regularly as the campaign goes on. Next, players pick one of their Persona cards to use for that game. As the game evolves through play, more steps end up being added to the set up. You then go through set up, which involves placing things like the Progress Tracker, the Advancement Mat and Cards, the Objective Mat and Cards, scoring tokens, etc. While the rules in Charterstone do evolve as you play through the campaign, the basic game structure remains the same.Įach game of Charterstone starts with everyone gathering all of the stuff for their charter which is stored in a unique charter box. One other bonus that I appreciated is that Stonemaier included a two sided board with the game, so that you can play through two campaigns if you buy the Charterstone Recharge Pack (sold separately). The rulebook is pretty clear and my copy of the game even included an updated FAQ. The various meeples are great looking, the card quality is excellent, the various boxes to organize everything work very well to keep things organized and speed up set up, the metal coins are fantastic and the wooden resources each have a unique shape and colour which is great. This was quickly fixed with some white glue and elastics.īesides these two minor issues the components in Charterstone are awesome. I also did have a minor problem with the index lid coming right off the box. ![]() it never actually ruined the gameplay or marked the cards in a way that gave any player an advantage. Normally this isn’t an issue, but in this game, some of these cards need to then be shuffled back into the deck after the sticker is removed. My only complaint at all is that many of the cards in this game have stickers you have to peel off and that is difficult to do without bending the cards. The game doesn’t end there though, as your group now has their own unique copy of Charterstone that they can continue to play with.įor a spoiler free look at the components you get in this campaign game, check out my Charterstone Unboxing video on YouTube.Īs far as component quality goes Charterstone is near perfect. At the end of twelve games, one player is awarded the win for the entire campaign. These improvements allow players to carry over items between games or provide start of game bonuses for the next game. At the end of each game, everyone gets to improve their charters and players are rewarded or punished based on how well they’ve completed that scenario’s goal. While building their charters players will build buildings, permanently adding them to the evolving map ,and unlock crates, which provide new rules and gameplay elements. Each game, the players compete for points and honor while developing their own charter and working towards scenario specific goals. At the very end of the review I will be talking about some of the gameplay elements and mechanics that get unlocked and their effect on the game but will not be talking about the story at all.Ĭharterstone is a legacy style campaign game where each player controls one of six charters in a newly founded city. Note: For the majority of this review I will by avoiding any spoilers for the Charterstone campaign. It was originally published by Stonemaier Games in 2017 and is still readily available and in print at the time this review was written.Ĭharterstone is a campaign game for one to six players with each game taking about an hour, with some games going longer and a couple going shorter. graphic design by Christine Santana and a solo mode developed by Morten Monrad Pedersen and David J. The game features artwork by Lina Cossette and David Forest. ![]() Using these links doesn’t cost you anything extra and helps support this blog and our podcast.Ĭharterstone was designed by Jamey Stegmaier. Links in this post may be affiliate links. In this review I will be sharing my thoughts on our Charterstone campaign as well as what we thought of how the game played once the main campaign was finished.ĭisclosure: Thanks Stonemaier Games for sending us a review copy of Charterstone to play through. We have finally done it, we have finished our Charterstone campaign! Charterstone is a legacy style, competitive, worker placement game that features a twelve game campaign.
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